

Of course!
VoxPop is partnering with many universities, including Bradley University, Stony Brook University and Marist College, to help students find work as a career development tool.
Finding and taking some ownership in the projects here on VoxPop is a great way to build your portfolio and working experience for a career in the games industry.
While the VoxPop platform is in beta, we are ideally targeting games that are 7-9 months away from their intended release date.
However, once our beta is complete and the full version of the platform is here, we’re opening the doors to everyone! Even if your game is just an idea, we can help make it a reality here.
VoxPop allows game developers to assign revenue shares to their collaborators.
So, in other words, if you own a 20% share in a game’s revenue, then once it is released, you’ll be entitled to 1/5 of all the games sales. So, if the game hits it big, so will you!
All of this is guaranteed through VoxPop’s automated services, so you know you’ll be getting your fair share on time and without interference from any dishonest actors.
There is no hard limit on the number of collaborators who can work on a project, but VoxPop does enforce one rule: you can’t promise away more than 100% of your games’ revenue shares.
This means that practically speaking, there will come a point where project leaders can no longer work with additional team members on a profit sharing basis.